If you try opening up a Greater Rift in a game below 70 multiple times, the game will crash. It’s the same thing with why Echoing Nightmares are Greater Rifts can’t be loaded in a <70 game. You can either do stuff right, and take a week to get it working, or take 1 hour to put in a quick hack to prevent item trading and save importing. At the time the game came out, encryption keys weren’t broken.Īnd when it came to the PS4 & Xbox One, when non season was already compromised, it’s a simple question of what’s the easiest fix. I’m most likely guessing when the game got ported over, code was just copied over. There’s an infinite amount of things that are impossible to occur. Because yes, if you were testing for things that couldn’t happen, you could easily impact performance. There’s no reason to put in sanity checks for something that could never happen. You put in code in terms of what you feel is necessary. The game was initially designed for the PC, where you didn’t have access to saves. This is programming 101 stuff.Īs far as why there aren’t sanity checks already? That’s easy. I 100% guarantee you there are already validation checks in the code to prevent other things such as crashing on Blizzard’s end. And even in the slight chance you were talking remote loading on the PC, where calculations are done on their end, it would barely impact anything on that side too. It’s 100% Blizzard’s responsibility on this end. Different games have different save layouts. The actual data in the save does not belong to Sony.
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